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 TzTok-Jad

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troll464

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PostSubject: TzTok-Jad   Sat Jul 17, 2010 4:21 pm

TzTok-Jad, commonly called "Jad", is the second strongest attackable monster in all of RuneScape, only surpassed by the Corporeal Beast. TzTok-Jad was the strongest monster in the game for almost three years. Its name, TzTok-Jad, can be roughly translated as the Obsidian fire elemental.


TzTok-Jad is the boss monster in the TzHaar Fight Cave, and appears in wave 63. He can easily kill a player in one hit with any of its three attacks: a melee attack with his fist slamming into the player, a blast of magic in the form of a fireball, and slamming his fists into the ground, causing a rock to drop from the ceiling as a ranged attack.
To add to the challenge, players must fight TzTok-Jad single-handedly, without the use of Summoning creatures for assistance. Players must also fight 279 other monsters before fighting him, resulting in a high usage of food, potions, ammunition, prayer, etc.
TzTok-Jad is strong enough to pose a danger to any inexperienced or unprepared player, regardless of skill or equipment. However, despite his very high level, he can be poisoned.
A player may receive a task of TzHaar monsters from Kuradal, with the challenge to "Upgrade" your task. Doing so will result in a task of Volcanic Creatures. With this, you can opt to kill through the Fight Cave all the way to TzTok-Jad for a special reward of 25,000 Slayer experience, in addition to any experience gained during the Caves.
Contrary to popular belief, he does not drop the Fire cape; it is a reward given on completion of the cave.


If you don't have a Prayer level of at least 40 it will be nearly impossible to get the Fire Cape. Without magic and range protection prayers, you will most likely be killed in 2 to 3 hits from a Ket-Zek's magic attack which can hit upwards of 490 damage. Additionally, the Tok-Xil's Ranged attack is very accurate and can do great damage over time even with the good defence stats, thus 40 prayer is a must.
Fighting TzTok-Jad requires a lot of skill. When the wave starts, the player should have Protect from Missiles prayer activated, though if they hear something that sounds like the Retribution prayer being triggered, they should switch to Protect from Magic (see attacks below). It is possible to engage TzTok-Jad using melee, but it requires skill to switch between Protect from Melee, Protect from Missiles, and Protect from Magic prayers. TzTok-Jad uses all three types of combat to engage the player, though he only uses his melee attacks if the player is right next to him. Therefore, a combination of Ranged attacks and Prayer is usually preferred. A sharp eye and swift reflexes are necessary to stand any chance of defeating this monster.
If the player has the required Prayer level (71), using Ancient Curses is highly effective. The "deflect" curses themselves drain at the same rate as protection prayers, and as the Ket-Zek's and TzTok-Jad are fairly accurate, the player can deflect decent amount of damage back to the monster, with Deflect Magic or Deflect Missiles. In TzTok-Jad's case, the player could quite possibly deflect a hit of 500 Life Points directly back towards him. The Sap Curses are also recommended to lower his defense.
TzTok-Jad will use Magic and Ranged attacks to defeat a player that is not using melee to fight him. It is critical that players know the warning signs for these attacks and switch between the protection prayers accordingly before the attack lands.



Melee: TzTok-Jad slams his fist into those without delay who come close to melee him. When he is not using any of his other attacks, the player should have Protect from Melee on at all times, though only if they're standing next to him. This attack is his fastest, rating as a six on the attack speed scale (the speed of unarmed combat, daggers, whips, etc.).
Magic: TzTok-Jad looks to his toes as a molten rock-like projectile forms in his back, which then rolls off his body towards the player. He will make the same sound as the Retribution prayer being triggered before the attack is launched, which makes it easier to identify it. Depending on the timing of a player's attacks, the animation of TzTok-Jad's body during this attack may not occur, and he will instead stagger as a player's attack hits him. The molten rock projectile will always be visible if this is the case, however. Protect from Magic must be activated BEFORE that lava projectile leaves his neck; otherwise, you will be hit.
Ranged: TzTok-Jad slams down his forward legs onto the ground, causing a boulder to fall on the player (it is not possible to evade this boulder by running). This is the attack style you should initially pray against before you can see Jad, as the magic attack is a large ball which can be seen coming at you. In addition, the sound of the ranged attack is heard after the actual damage is calculated, which is the opposite with the magic attack. Also, switching prayers becomes easier once Jad is visible. Protect from Ranged must be activated BEFORE the boulder begins to fall; otherwise, you will be hit.


TzTok-Jad can deal up to 970 damage with any of his three attacks. Unless you have over 970 lifepoints, you can potentially be one-hit if one of Jad's attacks hit you. However, there is no guarantee that Jad will hit his maximum, and many players manage to survive being hit by TzTok-Jad. Additionally, most players also use Saradomin brews in conjunction with Restore potions to boost their lifepoints above their maximum normal lifepoints, to reduce the chance of dying from Jad's attacks if something goes wrong. Letting more than one of Jad's attacks hit you in a short period of time is almost a certain death, however.
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PostSubject: Re: TzTok-Jad   Sat Jul 17, 2010 10:06 pm

You seem to write alot ^^
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PostSubject: Re: TzTok-Jad   Sat Jul 17, 2010 11:47 pm

well thank u cousin
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