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 4th age

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Posts : 77
Join date : 2010-06-22
Age : 23
Location : sweden

PostSubject: 4th age    Sun Jul 11, 2010 7:42 pm

Aside from a few settlements in the Kharidian Desert and the refugee town of Burgh De Rott (Meiyerditch, although being the largest city with human population at that time, was already ruled by Vampyres by then), most humans in the beginning of the 4th age had abandoned civilisation due to destroyed settlements and lived in barbaric tribes. The major exception to this was the city of Saranthium, but this was eventually wiped out. As the age progressed, they started to build new and permanent settlements, some of which turned into mighty cities by the late Fourth Age, thus allowing humans to become the dominant race in Gielinor by the end of the Fourth Age. Humans would not have become dominant, however, if it were not for the discovery of Rune Essence.

Gnomes returned to the surface right after the end of the God Wars, where they found their settlements destroyed. Between the 3rd and 5th centuries of the Fourth Age, gnomes were forced to hide from barbaric human tribes, preventing them from extinction. Shortly after that, the Grand Tree was planted and gnome civilization and technology began to thrive.

Dwarves remained under the surface during the Fourth Age. During that time, they discovered a huge cavern where they built Keldagrim. After the city's foundation, most of their magical powers were somehow lost, allowing them to only cast Superheat Item. During the rule of King Alvis, the Consortium, which quickly became a ruling organisation in Keldagrim, was founded; by around the year 1650, after King Alvis's death, the Consortium ruled the Dwarven Realm entirely. Due to their lack of magical abilities, the technology of dwarves had become very advanced by that time.

Elves did not remain enclosed in Tirannwn during the Fourth Age; they ruled large areas of modern day Kandarin for at least part of the age, where they taught humans and lived peacefully. This continued until the Iorwerth Clan, who worshipped Zamorak, took over Prifddinas during the Battle of Prifddinas. Rebel clans were forced to stay in Isafdar, a forest south of Prifddinas.

When the Fourth Age began, many of the goblin tribes fought against the other races for resources. By the midpoint of the Fourth Age, goblins were losing the competition for resources and started to fight amongst themselves, culminating in the Battle of Plain of Mud. Throughout the Fourth Age, the majority of goblins became weaker and less intelligent, until they became only a minor threat to other races. Cave goblins were an exception to this as they remained underground, cut off from other civilisations. Still, eventually, near the end of the Fourth Age, some of the goblin tribes started to build small permanent settlements like the Goblin Village.

TzHaar, living an isolated life since the First Age, make the first documented contact with the surface people. The TzHaar civilisation considered humans as pets during this time

Under the rule of Lord Drakan, the Vampyres had taken all of Morytania and enslaved the population. The lands to the east of what was once Hallowvale became known as the Sanguinesti region, and this is believed to be where the vampyre populous lives. The Vampyres have less power the further they stray from this region, so more outlying settlements are generally less ruined and downtrodden. Those living north of the Mort Myre Swamp are relatively free to manage their own affairs, however those in the Sanguinesti Region are treated like cattle and routinely drained of blood. All people in what is now known as Morytania pay Blood tithes to the Vampyres. Eventually, Lord Drakan felt strong enough to attack Misthalin, but he was defeated and the River Salve blessed against him. By the late Fourth Age, Morytania was little more than a legend, and people began to settle in the North. They all became enslaved.

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PostSubject: Re: 4th age    Sun Jul 11, 2010 11:14 pm

Fantastic work Troll kepp it up!!!
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